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10 unique must have basketball coaching tools for 2024

We have put these ten resources together for you to swipe and use as is, or with your own tweaks and spin.

We don’t claim that you have not these anywhere else, but we do claim that you will find AT LEAST one or two that will make a BIG difference in your program!

You can thank us later! 🙂

Here is our list with the content below.

And, there is a link to download the entire article at the end 

(In a hurry?  Click the link on the description of tool you want to see rather than searching the whole article for it)

 

#1 Competitive Skill Development Workout System.  (You probably will like it so much, that you will want to use a version of it during your practices as well!)

#2  Tryouts expectation sheet. Bet you haven’t seen this before.  It is a tool to clearly state in writing the expectations of the player for the upcoming season, as well as the expectations of the coach.

#3  Power 1 on 2 Dribbling Drill.  This is not your father’s 2 on 1 dribbling drill.  It is competitive, it is game-like, and it is a great tool to evaluate your ballhandlers.

#4  Best End of Game Situations Practice Tool EVER!

#5  Best Tool to Create GameDay Excitement EVER!

#6 Nine teaching points to identify reasons for and Reduce Your Team’s Turnovers

#7 Simple and highly impactful system for organizing, teaching, and evaluating any offensive and defensive system

#8 Special Practice Rules to Help Your Team Become Special

#9 The Only Way to REALLY Evaluate How Well You Played (Only use this if you are obsessed with getting better every game!)

#10 Become great at the things you do a lot in games. (This article will help you to identify what you need to become great at as a coaching staff and as a team.

Sound good?  GREAT!! Let’s get started!

#1 Competitive Skill Workout System

We all know that the team with the best players usually wins.

But, we wouldn’t be in coaching if we didn’t feel that we can help the players on our team improve–a lot.

 

While you can’t always recruit and are not always blessed with the most natural ability on your schedule, you can work hard and smart at improving the skills of your players.

 

This skill development workout is designed to be used for individual skill workouts in the spring, summer, and fall.  It can also be adapted to in-season team practices to motivate your players to work harder on individual skills.  I do not agree with the age old coaching adage that players are made in the summer and teams are made in the winter.  Players are made in the summer and winter–and spring and fall for those not in other sports during those seasons.

 

Your players will love this system because it is scored which makes it competitive, and easy to see where they have made improvements.

 

This is  a 45 minute highly intense workout while improving correct technique outside of practice.  You will need to adjust the length of time for in season practices.  But, the best shooting teams spend a lot of time shooting game pace-game spot shots in practice!

 

Players should move from one game/drill (I use those terms interchangeably in this system) to the next. The only time a player stops is to record scores and shoot a one and one free throw. 

 

Rather than just doing basketball drills, each day’s competitive workout is a “22 game season.”   Adjust the number of games in your season depending on how long you want the workout to last.

 

You will  need to establish a standard for each drill for 5 different levels of your players. These names are for a high school program, but you can obviously modify it for any level you coach. You could just use the level numbers or colors if there aren’t any names that fit for your level.

 

Key point, the drills need to be your own drills.  I am using this to give a concrete example of how the scoring goes and how you determine if it goes down as a win or as a loss.

 

The following is an example is a “game pace drill”.

 

The player spins the ball out to simulate catching a pass and shooting a 15 foot shot. They rebound their own shot and spin the ball to another area for another 15 foot shot.

 

They have two minutes to complete the drill to ensure that they are working at a game pace.  As a reminder, the coach and the player collaborate before the workout to determine which of the levels that the player will be held accountable to.

 

Level 1–Championship Level Player must make 15 shots without missing 2 in a row at any point. If they miss 2 in a row the drill is over and the “game” goes down as a loss on today’s schedule.

Level 2–Varsity Rotation Player 12 makes without missing 2 in a row.

Level 3–Varsity Team Member 10

Level 4–Junior Varsity 8

Level 5–Middle School 6

 

You will need to create a similar scoring system for all of the drills that you will use in your competitive workout.  We then divide every one of our drills into one of those four categories.

 

 

With 5 levels, we can have young and veteran players all doing the workout, with higher expectations for each of the basketball drills for better players. The young players can work at their own level and not be discouraged. You can also scale the intensity of the basketball drills you use in your workout to fit the age of the player you are working with.


The player and I work together to establish the level they will work at. They can move up to a higher level if they want to challenge themselves. I have also created college levels for graduates who are going to continue to play after leaving our program.


This workout is only meaningful if you use your own drills that simulate the shots you want your players to be able to make in games.

 

The workout involves these 12 games/drills for today’s “season.”

 

Game #1 Player chooses a drill to do from your list of technique shooting drills

Game #2 Player chooses a different drill from the list of technique shooting drills


Here is a decision you will have to make.  I allow a player to repeat a drill if they lost it the first time they did it in order to work at improving.  I do not allow them to repeat the drill if they won it the first time.

 

Your call as to how you will handle that in your program.

 

#3  Player chooses a dribbling and driving drill

#4  Player chooses a dribbling and driving drill

#5  Player chooses a game-pace shooting drill

#6  Player chooses a different game-pace shooting drill

#7  Player chooses a different game-pace shooting drill

#8  Player chooses a different game-pace shooting drill

#9 Player chooses a different game-pace shooting drill

#10 Player chooses a toughness shooting drill

#11 Player chooses a different toughness shooting drill


After each drill is complete and you determine if the player met the standard for their level (a win), or if they did not and lost, the player must go to the line and shoot 2 free throws.  If they make both, it is a win, if they miss either one, it is a loss.


That means that by combining the 11 drills with 11 2 shot free throws, your player will have some wins and some losses, just like your season won loss record.  And, so you continue until the player has completed all 11 drills and all 11 sets of 2 free throws.

 

Now, it’s time for the postseason–the road to a state (or national) championship!


All players compete at the Championship level in this phase of their workout, regardless of their level during the workout. If you lose, just like the postseason tournament, your workout for the day is over.

The players can choose their own drills in the 7 postseason games. The way we incorporate free throws in this portion is by requiring players to “validate their win.” After they meet the standard to win a postseason game, they shoot one free throw. They make it, the win counts, they miss and the drill becomes a loss and the workout is over.  Any time the player loses a workout, today’s season is over, just like it is when you are in post-season tournament play.


I hope you and your players enjoy this workout as much as our program has over the years.  The enjoyment only grows when your players are able to execute during in-season games at a higher level than they ever have before!

 

#2 VARSITY/JV BASKETBALL  PROSPECT Tryout Expectation Sheet

I ask that all players trying out for the team complete this form their first day of practice.   They complete it by checking the box that they would be willing to accept all year.  It is not a goal.  It is them telling our coaching staff what “worst case scenario” they would be wiling to live with for the season.

 

Returning players and freshmen all complete it.  After they complete it, they sign it and return it to me.  Once our coaching staff evaluates the prospects during tryouts, I check the box as to where I have them at that point on our depth chart. 

 

I meet with each prospect individually to discuss their choice and my choice.  Most of the meetings are very short as we frequently agree.  Where there is a disagreement, I make sure to take the time to have a respectful conversation.

 

Once the team is finalized, I ask the players to take it home to have their parents read and sign.

 

I have one document for varsity and one for junior varsity players.  I will only show the varsity document here.

 

Here is the document and wording that we use:

 

Basketball is a long season.  We will practice approximately  80 times and play a minimum  of 23 and a maximum of 30 games. On any basketball team. the top 7 players will do most of the playing.   There is an important place for the 8, 9, 10, 11, and 12 players.  They can help or hurt our team as much as, if not more, than  the players who play in the games most of the time.  

 

Roles can, and usually do change as the season progresses.  I will keep you informed if and when your status changes.

 

In order that  I may evaluate your position during tryouts, please circle the name of the role below that indicates what you are willing and able to contribute to our TEAM. You are not checking the box as your goal.

 

You are selecting the role  you would be willing and able accept for the entire season.

 

Once our coaching staff has completed our evaluations during tryouts, I will meet with you individually and check the box where I see you fitting in.

 

After that meeting, if you decide not to continue in the program, you are not a quitter,  nor are you quitting.  Tryouts is a time for players and coaches to decide what is in the best interest of the team and of each individual.  Sometimes the best decision is for the student to not participate in the basketball program during this school year.

 

Starting Role:   If there is a 75% chance that I will start and play regularly, I would like to stay on the team.  If my chances are not that good, I would rather not continue in the program.

 

Regular Rotation Role: If there is a 75% chance that I will play regularly (top 7 players), but not start, I would like to stay on the team. If my chances are not that good, I would rather not continue in the program.

 

Reserve Role: Even if my chances are less than 50% of ever playing a great deal of varsity ball, I would still like to be a member of the team.  I understand that there is a strong possibility that I will not play at all in some (could be many) games.  This role would see playing time in games sparingly and would be in  emergency or special situations.  A junior, sophomore, or freshman in this role on the varsity could play some on the junior varsity by the decision of the coaching staff.

 

Signatures

 

Head Basketball Coach (along with indication of coach’s evaluation for player’s current role)

Player

Parent/Guardian

 

Note:  As the parent or guardian, you are not signing to indicate that you agree with the player’s choice or with the coach’s evaluation.  You are signing to indicate that you have read the document and are aware of the player’s choice and the coach’s evaluation.

#3 Power 1 on 2 Dribbling Drill

I have always felt that one of the best ways to evaluate ball handling is by having our perimeter players dribble against two defenders in practice.  I also believe that every time a player is double teamed while dribbling in 5 on 5, they need to look for the next available pass and then cut to get the ball back.

 

If you do use the 1 vs. 2 drill in practice that you must emphasize to your team that this is an overload drill for practice only.  The purpose is to make this harder than a game.  The purpose of the drill is not to practice a skill that you will be executing in a game.

 

The scoring system is designed to make the drill competitive and to teach what I value as the outcome for the offensive player. You might not agree with the scoring system because you might have a different philosophy of what you want the dribbler to do.  If that is the case, my hope is for you to take this as a starting point and revamp the scoring system to fit you.

 

You can start the drill 2 different ways. If you want your players to work on getting open against a full court press and not catching the ball in a trap zone, you can begin the drill like the black players, offense 1 and X1 and X2.

 

The coach inbounds the basketball and the offensive player works to get open against X1.

 

If you want to put your player in a tough position and force them to get out of it, start them where the red players are O2 and X4 and X5.

 

Both groups from the diagram do not go at the same time, it is there to illustrate two ways to start the drill.

 

Once the drill starts, the dribblers will go towards the opposite opposite basket from the end where they start, making it is a full court drill. If the defense steals the ball, they will attack the basket opposite from where the offense is looking to score.

 

Each possession is timed for 20 seconds unless the ball handler loses the basketball.

 

Here is the scoring system for the drill:

 

5 points:  Dribbler scores or is fouled on a shot attempt. We handle non shooting fouls as no harm, no foul. I want the dribbler to be tough and not use contact as an excuse to lose the basketball.  If the fouls become blatant or intentional, we first warn the offender.  If it continues, we subtract five points from their score.

 

There is no 4 point score.  I want the attempt to score be much more rewarding than just retaining the dribble.

 

3 points: Dribbler maintains dribble for the entire possession</strong> without losing the basketball and without picking up the basketball.

 

2 points: Picks up the dribble and can pivot without losing the ball. We don’t call 5 seconds since there are no other players to pass to. You could have a coach or another player be an outlet for a pass if you don’t like the idea of pivoting for more than 5 seconds.

 

1 point: Commits a dead ball turnover.  (travel, offensive foul, 10 second violation, tied up by the defense, steps out of bounds, etc..) I would rather have a dead ball turnover than a live ball turnover because it allows us to set our defense.

 

Empty trip 0 points:  Misses a shot or commits a live ball turnover. (loses dribble or is stripped while pivoting).

 

In order to motivate the defense to play hard, they can score if they make a steal. But it must be in transition. If they make a steal, they must go immediately and score in a 2 on 1 or 1 on 0. I don’t want them pulling it out because when we get a 2 on 1 in a game, I want to execute that numbers advantage before more opponents convert to defense.

 

If the defense steals the ball and then scores or is fouled, both players get two points, even for a 3 point shot. I would rather they attack the basket on a 2 on 1 situation than shoot a 3 point shot.

 

Players compete in groups of 3 and rotate so that each player goes as the dribbler 3 times.  Player in the group with the highest point total based on the scoring above is the winner.

#4 Best End of Game Situations Practice Tool EVER!

In just 30 seconds, you can create a unique game-like end of game situation to practice at the end of each of your practices.  

 

Running through end of game situations every day during practice will give your players confidence because whatever they face on game night, you will have covered in practice!

 

Copy and print the chart below.  When you are planning practice, circle one choice from each column.  Then, when it is time to practice, put the score, time remaining, possession, and home & guest team fouls on your scoreboard.

 

Make sure that you have someone sit at your scorer’s table to operate the clock like a game.  If your scoreboard does not show timeouts remaining, inform your players what that status is for each team.  We always run the starters against the reserves.  If the next game is a home game, we have the starters home and reserves as guests.  If the game is on the road, we flip that.

 

There are two optional columns that you can add to chart below.  The first optional column is for players in foul trouble or who have fouled out.  It is good to have practiced what you will do if your primary sorer, ballhandler, or inbounder are not in the game because they fouled out.  Or, designate one of your players with four fouls so that the other players know that player cannot be the one to give a foul to stop the clock unless you are in the last few seconds of the game.

 

The second optional column is for working on other scenarios you might face at the end of the game such as:

 

1)  Make an intentional and obvious bad officiating call so that you can teach your players how to handle that when it happens in a game 
2)  Designate a 2nd unit player as the other teams top scorer.  Every time that player shoots in practice situations, it counts as a make even if they miss. 
3)  Designate a player on the other teams that you do and do not want to foul just like you have in your scouting report 
4)  Don’t call touch fouls on the 2nd team to teach your first team to be strong with the ball at the end of the game and not rely on an official’s call.  If you don’t lose the ball, it doesn’t matter if you get a foul call or not. 
5) Come up with other special notes that will help prepare your team for end of game situations.

 

Your call on whether you let the first five know what defense the second five is playing, or if you force them to make that determination for themselves.

 

We run at least one special situation at the end of almost every practice (90% of practices).   As the season progresses, we will leave off information intentionally in order to prompt players to ask. For instance, we might not put the team fouls on the scoreboard,  In my opinion, it creates the expectation that players are always aware of

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#6 Teaching Points to Identify and Reduce Turnovers

The first step to cutting down on turnovers is for the players to understand the cause of their turnovers. The second step is then to develop a plan of action to eliminate the problem areas. It is also essential that the players understand the significance of each turnover. An average team scores around one point per possession, so every turnover is essentially giving away one point.

 

I have listed some of my thoughts about recognizing why turnovers are made along with ideas to improve your team’s “sureness” with the basketball.  This list is not written to be all inclusive, but is offered as a place for your to put some sustained thought to generating your own processes to cut down on the number of turnovers that your team makes.

 

Poor recognition, lack of concentration, or lack of awareness

 

1.  Player doesn’t recognize the type of defense, don’t understand what the objective of the defense is, and what is the best way to beat that particular defense. For example doesn’t recognize and distinguish a half court trap as opposed to a man to man defense. 

 

To reduce these turnovers:

  • The coaches can help in recognizing defenses in games and from bench
  • Film study with players to teach tendencies of pack defense, pressure, switch, zone, etc..
  • Practice against changing defenses to promote recognition of different defenses.
 
2.  Three second violation due to a player being unaware that he is in the lane. 

To reduce these turnovers

  • Go over specifics of the rule so that players understand what is clearing the lane and what is not.
  • Call all three second violations in practice scrimmage and in drills.
  • If a player has received several three second calls in games, you can consider substituting for them for a short amount of time, but long enough to send a message that they need to improve their awareness of being in the lane.

 

3.  Having tunnel vision when making a pass.  Just because there is no defender around a teammate, does not mean that the teammate is open. Other helping defenders deflect and steal passes–not just the defender guarding the receiver. Players must be aware and have vision of all defenders.

 

4.   Throwing the ball to where you think a teammate should be rather than seeing that he is there before throwing the pass.  If you are running a set play or a continuity this can be a problem area for some players.

 

Poor Execution of fundamentals and principles

 

1. Player picks up their dribble without having an available pass. 

 

To reduce these turnovers:  Every time a player picks up the dribble in practice, other than to avoid a 5 second count, without a pass–it is an automatic turnover or an automatic 2 points for the other team in a practice scrimmage. 

 

2.  Players want to make a difficult, highlight, or fancy pass.  Somewhere along the line, certain players develop the belief that the more difficult of a pass they can complete, the better passer they are.  Actually, the best pass is the next easy pass because the best pass is one that is caught by a teammate.  Every pass does not need to be an assist pass.  The pass leading to a pass that leads to a pass that leads to an assist is just as important as any pass in that chain.  Whether you use the term or track “hockey assists,” doesn’t matter.  You just need to find a way to emphasize this point.

 

3,  Player catches in or dribbles to a coffin corner. (Intersection of timeline and sideline, or sideline and baseline).  Players must understand that the out of bounds lines are nothing more than extra defenders. You dribble toward the sideline and you are dribbling into a double team.  You dribble to the coffin corner, you are choosing to dribble into a triple team.

 

4. Lack of pass fakes to move the defense to an area that is advantageous for the offense. Utilize pass fakes to put the defenders on their heels!   Fake a pass to make a pass!

 

5.  Putting the ball above your head and giving your leverage to your defender

6.  Feet too close together when holding or pivoting with the ball leading to poor balance, poor leverage, and overall lack of body control

 

7. Not making a proper stop-whether you teach stride stop or jump stop.

8. Not catching a pass with two hands, two feet (meeting the pass), and watching it through the catch with two eyes.  (Ask your players if they have ever tried to catch a basketball with their eyes closed.  Ask them if they would like to try…)

 

9.  Going to fast and being out of control on the dribble.  It is still as true as when Coach Wooden was preaching it… Be quick but don’t hurry.

 

10.  Not passing the ball away from the defense.

 

11.  Not getting set or leaning into the defense when setting a screen and being called for an illegal screen.

 

12.  Being too far away from the defensive man who is guarding you when passing. You have to get the ball by the defense before releasing it to make a pass. If the man guarding a passer is a couple of feet off, he has time to react and deflect the pass. Break the glass on the pass” That is think of the plane of the defender as a sheet of glass and put the ball through the glass (your hand and the ball by the defender).

 

Lack of Toughness (Both Physical Toughness and Mental Toughness)

1.  Contact from the defense is NEVER an excuse to lose the basketball.   We do not ever blame the official for a player losing the ball. Losing the basketball is a live ball turnover which is very tough to convert to defense in time to stop the other team from scoring.

 

While I don’t want these either, when a player receives contact from the defender these are better than losing a live basketball.  These are all dead ball turnovers and we can set our defense.

 

1) Offensive foul

2) Traveling

3) Held Ball

 

Of course the best outcome is to be tough enough that when you do receive contact from the defense, you are tough enough to maintain possession of the basketball and maintain your balance until you can find an open teammate.

 

2. Being flustered mentally and loss of poise leads to bad decisions and turnovers.

3.  Being afraid to make a play leads to indecision and turnovers.

 

Poor Skills

 

1. Player can’t hold, pivot, the ball with their head up.

2.  Player can’t dribble the ball under control going full speed.

3. Player can’t dribble or pass with non-dominant hand.

4.  Can’t catch a game speed pass.

 

Team turnovers

1. Teammates not getting open causing a five second count.

2. Poor spacing

3. Poor timing on cuts

4. Do not fake backdoor–the passer cannot read your mind. If you start a cut backdoor, you go
all the way to the basket.

 

Physical superiority by defense.

1. Strength

2. Quickness

3. Height

4. Weight

 

Bad decision making

 

1.  A bad shot that has very little chance of going in and that no one on our team is prepared to rebound is the same as a turnover because it leads to a fast break by our opponent.  Jay Bilas says “A bad shot is the first pass for your opponent’s fast break.  In the stats, a bad shot does not show up as a turnover, but it has the same affect.  Some people say you can’t score if you don’t shoot.  I say you won’t win if you take bad shots.  I don’t believe you can make enough bad shots for the whole game to beat a good team.  Sometimes you can make enough shots to beat a bad team, but not a good one.

 

2.  Forcing a pass into a crowded area.

3. Dribbling into a crowd.

4. Jumping in the air to pass.

 

5. Attempting a pass that has to be thrown too far giving the defense time to adjust and make an interception.

 

6. Missing a pass to a player who is open and then trying to pass him the ball when it is too late to make up for it after the defense has recovered.

 

What we can do to improve

 

1.  Don’t Put a player in a position that she is not able to handle.  Don’t ask a poor ballhandler to be a primary ballhandler.  Don’t ask a poor decision maker to inbound the ball.  Don’t put a player who does not handle game score pressure well into a tight game.  Don’t put a player who is underdeveloped physically into a game against older, bigger, stronger opponents.


2. Set reasonable, but demanding goals for turnovers in games. In a 32 minute high school game, our goal is single digit turnovers.  A hard number is easier for players to comprehend than a percentage of turnovers per possession.  You can determine the number of possessions you normally have and what a good number would be given the percentage goal you want to achieve.

 

3.  Keep stats on turnovers in practice just like you do in a game and report them to the players so that they will know if they are improving or not.

 

4.  Blow the whistle to teach in practice when a play happens that usually results in a turnover in a game–even if it doesn’t result in a turnover in practice. Examples–not making a jump stop, catching a pass with one hand, not meeting passes.  More than likely, your first team can beat the second team in practice and still make plays that would not work on game night.  Coach them in practice to play the way they need to play to win against other schools, not to win in practice against the reserves.

 

5. Call traveling tight in practice. Don’t allow players to get away with anything that would draw a whistle in a game.

 

6.  Emphasize turnovers in practice by more than talk. Have penalties for turnovers—points for the other team in scrimmages when the first team makes a turnover, making plays that would be a turnover in a game against comparable talent (ex: dribbling to the corner and picking the ball up) a turnover against the second unit in practice–even if a turnover doesn’t occur, blow the whistle and give the basketball to the other team.

 

7. Make practices tougher than games so that players can carry over skills from practice to games. Examples: Allow the second unit to hand check the dribbler, put 2 defenders on dribblers in zig zag dribbling, 2 on 1 split the trap drills–allowing clean but physical fouling.

 

8.  Teach players the rules and also to play the game the way it is called.  It doesn’t matter if you didn’t travel when you were out of control.  It was called.  Play a clean and under control game so that the officials don’t have to make difficult calls and decisions.

 

9. Discuss what can be learned for the future for every turnover made in a game. I don’t believe in having the players watch and entire game video, but you can cut out the turnovers and teach how to avoid them in the future.

 

10. Dead ball turnovers (travel, 10 seconds, holding for a five count) are better than a bad pass because we can set our defense on a dead ball, but it is hard to defend when chasing the ball from behind. We’ll take a shot that we have a 50% chance to make. We won’t throw a pass that has a 50% chance of being caught.

 

My least favorite turnovers  I dislike all turnovers, but have never seen a game where there weren’t a few.  I believe that the turnovers below can and should be avoided with good coaching.

 

1. Lobbing the ball to the post from the baseline

2. Putting the ball above our head on the catch and being stripped

 

3. Turning the ball over on a 2 on 1 situation.  These situations can be either in transition, or in your half court offense.  Regardless of where they occur, you get very few of these situations each game.  You need to score or get fouled EVERY TIME. You need to have a specific way to teach this situation and practice it frequently.  IMO, the best way to teach it is that the player dribbling should drive to score until they are stopped by the defense.  That is the time to make the pass.  The two offensive players should be spaced lane line apart, with the player without the basketball cutting to the side of the rim once they reach the ft line.  

 

You can teach lob (if you have the players to do that, dribble inside hand and bounce pass in front of defense with inside hand, or baseline bounce pass with outside hand.  What is important is that your players understand the importance of always scoring when you have a 2 on 1 numbers advantage.

 

4  Not making a two foot stop and traveling

5. Trying to dribble a loose ball and not grabbing it with two hands and chinning it for leverage

6. Not chinning a defensive rebound and getting stripped

7. Not meeting a pass and having it stolen

#7 Simple and highly impactful system for organizing, teaching, and evaluating any offensive and defensive system

How do you know when your team is playing well?  It seems to me that most people (some coaches included) evaluate how well a team played in a game based upon the strength of the team that they played.  

 

They win soundly over a less talented team and they “played well.” They lose to a superior opponent, and “just didn’t have it.”  Or, if a team shoots better than normal, they played well.

 

Making baskets and free throws is certainly the most important ingredient in being good.  But, you have to be able to win when on nights you aren’t shooting well. To me, the way we evaluate our play should be based on how well we executed our system.  If we know how we are going to evaluate our play, that tells us how we should be teaching our system in practice.

 

The following is the system that I use to organize, teach, and evaluate each possession as it cycles from offense to defense and from defense to offense. 

 

We have 12 phases of a possession cycle.  Each phase is listed in bold with a number (1-12) below.

 

Defense

 

1. Defensive Conversion–allow no conversion points and force the other team to play against our half court defense every possession.

 

When we shoot the ball, we send our best three offensive rebounders to the left block, the right block, and to the front of the hoop to give us offensive rebound coverage and to prepare to convert to defense.  We send a player to the top of the key and the fifth player back to half court.  We do not teach for players to follow their shots, but rather to fulfill the five described roles.

 

We call our player who retreats to the top of the key our halfback.  His or her job is to slow the ball as it is being advanced on the dribble. The player who goes to half court on the shot is called our fullback.   They retreat to cover the basket.  If 3, 4, and 5 can’t grab an offensive rebound, look to tip out to 1 or 2.  If the other team secures the rebound, 3, 4, and 5 sprint inside our 2 point arc and match up.  We like to match up with the man we are guarding if possible.  It is a higher priority to have everyone guarded than to guard your player.  We can switch to our player as the possession unfolds.

 

If we are guarding the basketball, we never leave it until we are called off of it.

 

2. Once our have court defense is establishes, we occupy and maintain defensive help spots.  Some programs call them shrink spots.  This includes guarding the post. 

 

All 5 players have to be constantly working and aware–never relaxing.  When the ball is passed, we run on the air time of the pass to our new spots. Our expectation is that the player picking up the ball after it is passed, arrive at the player catching at the same time as the basketball.

 

Recovering applies to all 5 players, not just the player recovering to the ball. The other four are recovering to their post defense and gap help positions.

 

Discourage dribble penetration by being in shrink or gap spots.

 

3. Pressure the basketball without giving up penetration and without fouling.  

 

We pressure the ball on the dribble one step off the arc and the passer when the ball is picked up. We chart deflections as a measure of how we are doing, but do not reach in for the ball. Our rule on taking the ball is to take it with two hands only and never reach with one.

 

We want the player guarding the dribbler to “Guard their yard”– to guard the ball three feet left and three feet right without relying on help.  An important part of this phase is to have technique and intensity on our closeouts.

 

4. Keep the basketball from getting into the lane.  It takes 5 players pressuring and containing the basketball, defending post passes, and getting in their gaps to discourage penetrating dribbles. 

 

If the ball goes in the lane, trap it and force it to be thrown to the perimeter, then sprint to new defensive spacing spots, closeout on the  ball and contain penetration. 

 

Keeping the ball out of the lane keeps us out of foul trouble and keeps the opponent from being able to take inside out shots. It takes a continual effort to keep the ball out of the lane

 

Dick Bennett taught his teams:

“We Must OUTLAST the offense on every possession! Great defense takes consistent effort and commitment to excellence, every second of every practice and every game. It is not good enough to just go through the motions, to give the impression that you are trying, that you care. You must take PRIDE

in your defense, in your effort, and be committed to OUTLASTING your opponent. You have to believe that! Anything less gives our opponents the edge.  Gentlemen, we must OUTLAST the offense on every possession. That must be our foundation.”

 

5. Contest every shot with mirror hand. That is, if it is a right handed shooter, we contest with our left hand, if it is a left handed shooter we contest with our right hand. 

 
The objective of our defense is to force contested jump shots and then complete the possession with

a rebound.  We emphasize and work at contesting without fouling.

 

In a game, we chart contested shots. On a players second shot he doesn’t contest, he comes out of the game temporarily. Not for the rest of the game, but long enough to send a message that we value challenging shots. 

 
6. Block out, pursue the ball, chin the rebound or dive on or chin all loose balls.

 

Finishing the possession is key. We don’t consider rebounding as a separate phase of the game from offense.   We consider it as a part of the offensive or defensive possession. It is the part that concludes all of the hard work.

 

We chart defensive block out percentage from our game videos. We reward those with 90% for a game with a sticker on their locker.  We also give a sticker for collecting 8 or more total rebounds.

 

I also believe it is key to teach players to grab a loose ball with two hands and chin it rather than trying to dribble it. Chart and reward who gets the 50/50 balls and who is on the floor after them. There aren’t as many loose balls as rebounds per game, but each one is as important as a rebound because it can finish the possession on defense or continue the possession on offense.

 

Offense

 

7.  Transition after made and missed baskets

Never be surprised by a trap or full court press–we inbound the ball in our press offense every time after our opponent scores. That is our designated inbounder and two inbound receiver.  All players have eyes on the ball as it crosses half court. If we do get trapped, web automatically go into our half court trap alignment.

 

8.  Establish and maintain spacing as we run our half court offense.

It is essential to not only to establish spacing, but also to maintain it during ball and player movement as the half court offense is being executed.  At all times we have 4 players without the ball, screening, cutting, spacing, slipping, or posting.

 

9. Handle the basketball with sureness—see section #6 above for ideas on reducing turnovers and handling the basketball with sureness.

 

10.  Penetrate the lane against every type of defense that we face.

To score, to collapse the defense for three point shots, and to get fouled, We want an inside out attack.  Dribble drives, post feeds, passes to cutters, and offensive rebounds are the ways that we get the ball in the lane.  Our goal is to get the ball into the lane two out of every three possessions ball in lane. We chart this in practice and games.

 

11. Execute great shot selection—Don’t settle for anything less than who, what, when, and where we want to shoot.

 

We use the Don Meyer shot rating system.  We rate every shot taken in a game.  4 = power shot or layup  3 =wide open shot (not a shot from beyond the 3 point arc, but any wide open shot) 2 = a decent shot 1 =bad shot 0 = turnover (Take a 3 or a 4 or you’re off the floor)

 

12. Fill rebound spots when the ball is shot with 3 players as 2 players are ready to convert to defense. 


Certainly, we want to get a chance at a second shot with an offensive rebound.  This is also where the defensive aspect starts.  The distinction here is the we fill the rebound spots when the ball is shot.  We don’t wait to see if the shot misses, we rebound on the attempt.

 

If we are not able to get an offensive rebound, or a tip out, the 12 phases cycles back to #1 for a new possession.

#8 Special Practice Rules to Help Your Team Become Special

Few of us are blessed with 10 players who are truly good enough to play in games.  There isn’t enough playing time to distribute to 10 players anyway, so having 7 who are truly good enough to make a difference in a good suffices on game night. But, 7 is not good enough for practice.

 

That necessitates creating advantages or circumstances that allow the second unit a chance to “win” and compete against the first unit. Without the special rules, 5 on 5 practice scrimmages are not usually very competitive. You need to create a practice environment where the first unit feels pressure to execute and compete as if they are playing against another school.

 

By special rules, I mean rules that go above and beyond the rules of the game of basketball.

 

In my opinion, you should not have a lot of special rules or a difficult scoring system. If the system is too complicated, it will disrupt the flow and will do more harm than good.  I believe that every violation of special rules should result in a turnover or points for the other team.  I don’t like to subtract points from the violators because it is too complicated to track with everything else you are monitoring and coaching during a practice.  We always have the scoreboard on during practice.  Timing drills, or running like a game for 5 on 5 work. So, it is easy for us to keep score.

 

Here are some ideas of special rules you could use to makes scrimmages more competitive or to emphasize a particular point. We suggest that you establish some “special rules” that fit your philosophy and apply them to every practice.  The best rules will be the ones that you come up with to improve a certain problem that your team needs help with.

 

1. During scrimmages award the second unit two points if they can get free for an uncontested shot. If they hit the shot it is a four-point play. This will make the scrimmage more competitive and emphasize how important it is to contest all shots. Your first unit needs challenged every day and sometimes you have to be creative. They need to contest every shot like they were playing for the conference championship. They need to have that mentality every practice, every possession.


2. Award the second team two points for each non-shooting foul by the first team. Committing unnecessary fouls hurts your team tremendously. Your goal should be to reduce the 1-and-1 and double bonus opportunities for your opponents.


3. A turnover by the first team is two points for the second team. Dick Bennett used the term “sureness” to stress the importance of taking care of the basketball. In a game, being sure with the ball increases your points per possession. If your team averages 1 point per possession, then every turnover costs you 1 point and gives the opposition another opportunity to score. The first unit needs to feel the consequence of a turnover. In a normal practice scrimmage the second unit might not be capable of making the first unit pay for a turnover by turning it into a basket like the opponents you face will.


4. If the first team is scoring too easily or too quickly, then impose some restrictions on the first team. For example the ball must touch the paint before the first team can shoot each possession.

 

5. No dribble or limited dribbles. By eliminating the dribble we are not implying that dribble penetration isn’t important. This drill is designed to eliminate excessive dribbling. The second purpose is to simulate cutting to get open against pressure defense. The receiver often must make more than one cut to get open to be available as a pass receiver.


6. Require a certain number of passes before a shot, or certain number of reversals.  When restricting how quickly a team may shoot, require the players to fake a shot when they have a shot they might normally take to make sure that you know that they know when they would shoot in a game.


7. Award the second unit two points every time they get the ball into the lane.  This reinforces to the first team how critical it is to keep the ball out of the lane.


8. Require your first team to defend the ball handler with their hands holding their practice jerseys. This will obviously make the first team focus on moving their feet when defending the ball handler, but more importantly will simulate playing against an opponent that excels at breaking down the defense with the dribble. Your other players will have to be prepared to help on penetration as well as helping the helper in rotations created by the penetration.


9. A missed free throw by the second unit is one point, a made free throw is two points. This also helps teach the first unit not to commit fouls.


10. Anyone on the first team not chinning a rebound is a turnover—loss of possession and the two 

points that are the result of every turnover.


11. If a player takes an unacceptable shot award two points to the defense (second team).

#9 The Only Way to REALLY Evaluate How Well You Played

Taking the time to evaluate a game with the players before to preparing for the next game helps a team’s improvement.  I like to do the evaluation at the beginning of the next day’s practice.  By that time, I have had enough time to collect the data from the game to be able to support the teaching points that I make.   Here is the form that I use to recap the game with the players.  I give a printed copy to each player when we evaluate the game with them.

After wins, I remind the team that if we are going to improve, “We cannot accept in victory what we would not accept in defeat,” (Dick Bennett) in terms of our effort, our attitude, our unselfishness, and our execution.

We have cards on the players lockers and they receive stickers after the game for individual performances that benefit the team:

* Take a Charge

* Big Plays–making the last shot of a quarter, a great individual defensive job, or any individual efforts

that turned the momentum or was a game changing play.  This is the coaching staff’s discretion.

* 8 Rebounds

* 5 Assists

* Conventional 3 Pt Play (Basket and one)

* Put Back (offensive rebound and basket)


We don’t watch the whole game film with the players, but do show any positives or teaching points that we feel the whole team can learn from,


We break our goals into quarters, so if our goal is to hold our opponent to 44 points, then we want 11 or less points EACH QUARTER.  The same for turnovers.  8 or less per game is our goal, so we want no more than 2 per quarter.  We do review each turnover that we made and what can be done in the future to correct it.

#10 Become great at the things you do a lot.

This are thoughts from University of Arkansas women’s head basketball coach Mike Neighbors 

 

Ask yourself: “What things do you have to do a lot to be a good basketball coach, a good basketball player, and a good basketball team?

 

The following is a summary of what Coach Neighbors’ answers are:

 

THINGS WE DO A LOT AS COACHES WITH OUR TEAM

 

1) LEAD: All eyes are on you…always. You are actively and inactively doing this at all times with your team. Your words and your actions are heard, observed, and emulated. Develop your own style and your own tactics.

 

2) LISTEN: Hearing and listening are two completely separate things. You must listen to your staff, your players, your managers, your athletic trainers, your administration… You surround yourself with good people. So, listen to their ideas, their critiques, their problems. This builds TRUST and TRUST builds championship cultures and identities.

 

3) COMMUNICATE: Your ability to do this as a coach has direct reflection on quality of your program and the quality of the people associated with it. In the iY Generation there is still no better way to make someone feel special than a handwritten note. A face to face encounter shows importance. Don’t totally discount the value of the technology we all have access to. Text message, face book, Twitter, and Instagram should all be resources in your arsenal.

 

4) MAKE DECISIONS: You must make the decisions that will mold your team and your program. You get paid to be right more often than you are wrong. It takes experience. If you don’t have experience…READ!!

5) PRACTICE: Over the course of a full calendar year, you practice at least 5 times more often as you play a game. You must be good at planning and executing a practice. Every effective practice I have ever planned took at least twice as long to plan than it does to execute.


THINGS WE DO A LOT AS COACHES WITH OUR TEAM/PLAYERS

1) REBOUND: Over the course of a game, we have 550-600 rebound chances…

2) CLOSE OUT: No matter what defense you play, you will do this A LOT!!

3) TRANSITION DEFENSE: % wise you are in transition D more than 1/2 court

4) DEFEND PENETRATION: Every offense relies on ability to break you down

5) DEFEND BALL SCREENS: Few games pass without having to defend these

THINGS YOU NEED TO DO A LOT TO IMPROVE YOURSELF


1) READ: “The person who chooses not to read is no different from the person who can NOT read”. You MUST make time to read. It’s the only way to gain experience. It’s the only way you will catch up to coaches who have more experience than you!!

2) WRITE: When you put your thoughts on paper and in ink, they become yours. Your words become your philosophy. If you have everything “in your head” it’s not stated. And until you STATE them, it’s simply not yours. Choose a simple topic… Rebounding… Write out your thoughts. You will be surprised how much thinking you will do on it before you are willing to share with someone else!!

 

3) OBSERVE: Go to clinics. Attend practices. Watch DVD’s. Go on-line and use YOUTUBE or VIMEO. You can spend hours on hours. I have been watching NBA TV Training Camp and getting new ideas every hour. Again you are making the choice to or NOT to learn from others. If you already KNOW IT ALL, let me know so I can come observe YOU!!

 

4) REACH OUT: There are so many resources out there. If you aren’t reaching out to others, you are losing ground to those who do. There are coaches all over the country willing to share. There are blogs. There are Newsletters. There are YOUTUBE channels. All with coaches willing to give back what others have shared with them.

 

Well, there they are–all 10 tools for you. As Don Meyer was famous for saying “collect all the good ideas whether you use them OR not”. 

 

If you’ve read this far, please leave us a comment and we hope that you will take these ideas and make them yours to improve your program!

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